![]() ![]() On frame 2, its replaced with the physics object in the exact same place. This duplicate is just so that you can give it velocity on frame 1, without appearing to give it velocity.įinally, move to frame 3 and keyframe animated (off) on your physics object. ![]() Keyframe visible on frame 1 and invisible on frame 2. ![]() Now duplicate the object, delete all keyframes, delete all physics from the duplicate. Keyframe loc/rot, keyframe visibility ( invisible), keyframe animated if you want (animated). If this is inside some collision body, don’t worry about it. Move to frame 1 and give it some velocity by moving it in the direction you want it to land. Keyframe its visibility (visible) and its animated status (animated.) Now, move to frame 2, put it where you want it to end, and keyframe its loc/rot. So start with something that has physical properties that you want. The basic idea is the same thing you may have heard with science shows talking about the arrow of time: physics works both directions, it doesn’t care about time. ![]()
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